![]() ![]() It’s only very very niche cases where having this information would be useful, the main one being is if you have a very unoptimised game (eg MR:T as you mentioned) and want to see if a lot of your players are able to properly run it or not. Maybe if you were seeing if it’s worth catering to mobile or console users, however that information can already be gathered on the game stats pages. On Roblox, there isn’t too much room to work with performance wise. The Steam hardware survey makes sense, because that’s for game creators who have a much wider range of things they can do when developing games (eg you could be making games for high end gaming rigs, or you could make stuff that supports the widest range of computers possible, or even just know what a good minimum requirements baseline should be based on average performance across everyone) I’m gonna add on and say that while I’d love to see this happen, I don’t actually believe this would have as much of an impact on Roblox games. Honestly, I’m not sure what section this would be best fitted for ( # feature-requests:engine-features maybe, if it’s automated?) Some things in the Steam survey are irrelevant to Roblox, such as the free disk storage space analysis, but having some insight into exactly what pc’s and what mobile devices are dominating the Roblox market right now would be incredibly useful information for games that continue to push the boundaries of the Roblox engine. Basically, I realize that Steam and Roblox cater to very different player groups, and I think it would be a fantastic and useful touch for Roblox developers to know exactly what sort of devices their potential audience tends to use as a next step towards engineering their games for maximum gameplay enjoyability. ![]() It would be fully opt-in, same as steam, and post results in an analyzed and aggregated mannor, same as steam. ![]() This got me thinking about an official Roblox Hardware Survey that would be posted on the forums every year or so. However, after doing a survey on my own in my community discord, I learned that this was not the case and much of the game’s audience was using a significantly weaker graphics card, and dealing with low framerates because we decided to detail the game a little bit more. Basing my assumptions on the results of the Steam Hardware Survey, I was under the impression that many if not most of my pc platform gamers would be using GTX 1060’s, as that graphics card appears to take up roughly 10% of the market for graphics cards on steam. I was talking with some of my game’s audience today about my game, Midnight Racing Tokyo. First of all, I want to start off by saying that I really was not sure what the correct section for this forum post is, so if you think this post would do better in another category, just let me know I’ll be happy to move it. ![]()
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