"Because of the fact that the original game already exists, some of the decisions they're already made for you, right?" Kuperman, who has a background in theater elaborated. This was the case with much larger remake projects, like Resident Evil 2, where the core story was mostly the same, but Capcom updated the engine and the gameplay to move away from outdated tank controls. You have to offer the newer players at least part of the original experience. "Our goal is always to remake games so that they look like what you remember, not the way that they actually looked when you played them on your 14-inch CRT monitor," Kuperman said. The studio already upgraded the game for more modern PC players with System Shock: Enhanced Edition, but the remake will contain a version of the original game and a new experience built from the ground up. For example, in its Turok for the N64 remaster, the studio made a previously unfindable shotgun much easier to find and gave users the option to keep the fog on or turn it off. Not only is keeping the game's original content a priority, but it needs to offer something for more modern players who might not have played the game the first time around. Nightdive now has way more experience crafting remakes and remasters. "The more that we worked on the game, the more that we wanted to do, and the further we got from the original concepts that made System Shock so great." It also seems to strike a great balance between old and new, between classic and modern, which has been at the core of many great remakes and remasters over the past few years. Based on my brief time with the footage, it seems on track to hit the studio's target for later this year. While we didn't get hands-on time with System Shock at GDC, we were shown a number of recorded snippets from the game, including a trek through maintenance on Level 3 and one from later on. Kuperman noted that the developers want to release the game simultaneously across all platforms. Larry Kuperman, director of business development at Nightdive, was on hand at GDC to give updates on System Shock, and said it's "largely complete." He referred to it as being in "pre-beta" the PC version has all of the weapons, enemies, and other elements, but the team is still working on the console versions. The remake has been through an engine change and a few different teams, but it's finally on its way towards release. Pre-orders also come with an incentive: Drop $45 on Steam, GOG, or the Epic Games store, and you'll get Nightdive's upcoming System Shock 2: Enhanced Edition for free.The team hasn't been silent about the process involved with bringing this retro game to newer platforms and audiences, however, thanks to monthly updates on the Kickstarter. They'll also be giving away copies of Nightdive's System Shock: Enhanced Edition, a version of the original game that plays nice with modern PCs. The demo is available starting today at 1 pm EST, but if you don't want to wait, you can watch Nightdive stream the game with Alienware starting at 11 am EST. Something that we really value is making sure that the player has a choice in how they tackle the game, so we're trying to make sure however they choose to play it, there are ways they can work in their own playstyle and have fun playing the game however they like." There is not a huge amount of variation in how you play when it's built that way. "We're trying to make the combat a bit more meaningful, rather than just trying to blast the enemies as quickly as you can. "Certain weapons were hugely preferred over everything else, and a lot of enemies you'd end up killing incredibly quickly," said Mansell. That remains the goal, but Mansell explained that balancing the enemies and weapons was an important change. When Nightdive rebooted its remake back in 2018, its goal was to refocus on creating a game faithful to the original. Cyberspace in System Shock (Image credit: Nightdive Studio)
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